﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana
{
    public interface ISceneGridMode
    {
        void DrawBrush(AbstractSceneGrid grid);
        void FocusPosition(AbstractSceneGrid grid, Vector3 position);
        Color GetCellColor(AbstractSceneCell cell);
        void IncBrushSize(int incSize);
        void OnInspectorGUI();
        void OnSceneGUI();
        void PaintCell(AbstractSceneGrid grid, Action<int, int> panitAction =null);
    }
}

